Newsgroups: comp.ai.games
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From: bruck@actcom.co.il (Uri Bruck)
Subject: Re: game programming
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References: <32ACCF6E.1996@swipnet.se> <E2BKA8.9Du@actcom.co.il> <32B85C84.7968@ucdavis.edu>
Date: Thu, 26 Dec 1996 07:03:17 GMT
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Steve Chan <zshi@ucdavis.edu> wrote:

>Uri Bruck wrote:
>> 
>> Jonerik =?iso-8859-1?Q?Sj=F6lander?= <jonerik@swipnet.se> wrote:
>> 
>> >what is the best gameprogrammer?
>> 
>> >is C or C++ good?
>> 
>> >I=B4m very new at this newsgroups stuff.
>> 
>> Neither. People are game programmers, not languages.
>> 
>> There are some types of games which may be easier to program in some
>> languages, but generally, you'll probably write your best programs in
>> the language you know best. Which does not mean you should not go out
>> and learn new ones (or stay in for that purpose), on the contrary, the
>> more languages, the more tools.
>> 
>> Uri

>That doesn't sound right.

>There are no commercially avaible games programmed in Cobol or Fortran
>or Pascal or PL1.  Almost all of the commercially available and
>successful
>games are programmed in Assembly and C and C++.

>The correct response to Jonerik would be to learn those languages.

>Steve

That entirely depends on what Jonerik's purpose is.  If he want to
work as a games programmer, then your advice would be a very good one,
because those happen to be the 'in' languages.

Uri


