Newsgroups: comp.ai.games
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From: "Mike Moran" <mxm@dcs.ed.ac.uk>
Subject: Evolving in the game ...
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Date: Fri, 26 Jul 1996 15:05:56 GMT
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	A few friends and I are in the early stages of putting
	together some sort of game. I am considering to what extent ai
	can be used *during* the game. By this I mean, instead of
	using a fixed program which implements some programming
	technique, such as (perhaps trivially: iterative deepening),
	the game would change the reasoning and behaviour of the
	entities *during the playing of the game*.

	What I need to know is ... has anybody ever done anything like
	this? The sort of stuff i'm thinking of is having each
	entities basic behaviour derive from some sort of
	`program'. This program, along with many others, is put into a
	gene pool, at the end of each level, and genetic algorithm
	selection is performed on the population (assuming some method
	exists to measure success of an entity). 

	The platform we are developing in is average to high-end PC's
	running dos, and programming in C/C++/assembly. The obvious
	performance hit would come from the GC bit.

	Basically, I'm looking into the feasibility of such an
	endeavour. Any opinions or facts?

					Thanks,

						Mike
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