Newsgroups: comp.ai.games
Path: cantaloupe.srv.cs.cmu.edu!bb3.andrew.cmu.edu!newsfeed.pitt.edu!godot.cc.duq.edu!newsgate.duke.edu!news.mathworks.com!newsfeed.internetmci.com!newsreader.sprintlink.net!news.sprintlink.net!news-chi-8.sprintlink.net!mv!news2.mv.net!news!usenet
From: hodsdon@scoot.netis.com (Steve Hodsdon)
Subject: Re: 3D Game AI
X-Newsreader: Forte Free Agent 1.0.82
Sender: usenet@scoot.netis.com (Usenet News)
Organization: Pragmatic Designs
Message-ID: <Dv3Hr3.CML@scoot.netis.com>
References: <Pine.BSF.3.91.960718104539.20502C-100000-100000@toad.stack.urc.tue.nl> <31F22F95.294@his.com> <4t0dud$3tp@nntpa.cb.lucent.com>
Date: Thu, 25 Jul 1996 10:33:48 GMT
Lines: 29

nak@gwe486.cb.att.com () wrote:

>In article <31F22F95.294@his.com>, Mat Noguchi  <pnoguchi@his.com> wrote:
>>Any read the paper at this link?
>>
>>http://www.cris.com/~swoodcoc/nk.paper.html
>>
>>It offers some interesting perspective/research/algorithms for combat 
>>AI.
>>
>>MSN


>I have.

>Many, many, many times.  I once read most of it to a bunch of people at the
>1991 Computer Game Developers Conference.  In fact, as you may have
>guessed, I wrote it.  I'd love to talk about it in any manner the newsgroup
>finds interesting or useful.

Hey Neil,

Are you going to get the figures from that text over to Steven for
placing on his Website?  I can sorta infer what they look like but it
_would_ make his link of your paper complete.

Steve


