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From: Tony Schroeder <tony.schroeder@netmanage.com>
Subject: Re: AI SHOOTEM UPS
Message-ID: <NEWTNews.830275523.17244.tonys@tonys.bellevue.netmanage.com>
Date: Tue, 23 Apr 96 09:05:06 PDT
References: <317AD83D.58D8@mail.sdsu.edu>
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In Article<317AD83D.58D8@mail.sdsu.edu>, <bobach@mail.sdsu.edu> writes:
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> From: Steve Bobach <bobach@mail.sdsu.edu>
> Newsgroups: comp.ai.games
> Subject: AI SHOOTEM UPS
> Date: Sun, 21 Apr 1996 17:52:13 -0700
> Organization: Neuralware
> Lines: 29
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> CC: news.sdsu.edu
> 
> Hey all visioinary programmers-
> 	I wrote a PC graphics/ai demo that includes two AI programs.
> 	66mhz+ 
> 
> Digital organisms.  <- an evolving ant like program where each one
> 			is an actual simulated computer.
> 			(its cool go get it, many sliders,
> 			your in control, well documented)
> 
> Mutants        <- the 'galaxian' type game that creates its
> 		own flying/firing patterns and shapes - based on
> 		evolution( the player killing the weakest ) and
> 		mutated children.
> 
> These are availiable in the download section under Demo96 at
> the AI life downloads site at
> 
> 	http://rohan.sdsu.edu/home/bobach/
> 
> supplemental docs are in .txt files once installed.
> 
> If anybody has an approach to make a computer control a ship like
> the one on the game 'Asteroids' and fight against a human player with
> the same type of ship give me a mail.
> 
> It would be like a one player 'Space War' on the Atari 2600.
> 
> Steve Bobach
> bobach@mail.sdsu.edu
> 
How many times does one person need to post the same message?



