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Subject: Re: Avoiding Obstacles to reach a destination
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From: breese@imada.ou.dk (Bjorn Reese)
Message-ID: <1996Apr13.130746.5938@imada.ou.dk>
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Organization: Dept. of Math. & Computer Science, Odense University, Denmark
Date: Sat, 13 Apr 1996 13:07:46 GMT
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Newsgroups: comp.ai.games

sshah@intranet.ca wrote:

> Question:  How does it tell when it is stuck?

The easy way out would be to use time. The object could be considered
stuck either if it hasn't reached its destination within a reasonable
time, or if it stays in the same area for too long.

-- 
Bjorn Reese                      Email: breese@imada.ou.dk
Odense University, Denmark       URL:   http://www.imada.ou.dk/~breese

"It's getting late in the game to show any pride or shame" - Marillion
