Newsgroups: comp.ai.games
Path: cantaloupe.srv.cs.cmu.edu!rochester!udel!news.mathworks.com!tank.news.pipex.net!pipex!howland.reston.ans.net!news.sprintlink.net!in2.uu.net!newsflash.concordia.ca!news.mcgill.ca!clouso.crim.ca!news
From: dlacasse@crim.ca (Denis Lacasse)
Subject: Fuzzy Logic
Message-ID: <1995Aug14.172246.12211@clouso.crim.ca>
Originator: news@ness.crim.ca
Sender: news@clouso.crim.ca (NEWS clouso)
Nntp-Posting-Host: ness.crim.ca
Reply-To: dlacasse@crim.ca
Organization: Centre de Recherche Informatique de Montral
X-Newsreader: Forte Free Agent v0.55
Date: Mon, 14 Aug 1995 17:18:36 GMT
Lines: 24

Hi,

I was reading an old article in a Discover of 1991.  The article was
about Fuzzy Logic.
Now, for those who may not be familiar with fuzzy logic, it "allows
the machines to handle vague information with a deftness that mimics
human intuition". 

Now, those of you who are familiar with the fuzzy logic concept, I
have a question.  Do you know if it has ever been used in games?

If so, what type of tasks was the engine assigned to do?

What setting would be perfect for a fuzzy logic driver?

Interesting concept that could be useful in game programming because
it allows the computer to respond to situation in different, moderated
degrees.

Thanks for your time.

Denis Lacasse
dlacasse@crim.ca

