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From: sst@bouw.tno.nl (Tako Schotanus)
Subject: Re: Cheating by AI
Message-ID: <1995Apr25.083015.20305@hermes.bouw.tno.nl>
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Date: Tue, 25 Apr 1995 08:30:15 GMT
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In article <3ngtgt$k08@decaxp.harvard.edu>, soss@course2.harvard.edu (Michael Soss) says:
>
>I think what needs to be done is this:  For every "cheat" you plan to put 
>in the game, you need to change the scenario of the game to one in which 
>the cheat is appropriate (and may even be necessary).

*grin* So the only thing you need is a PR-department!
No changes to any line of code, no difficult AI algorithmes,
just tell your story in such a way that cheating becomes legal.
(Hmmm, maybe you should dump the PR-dept. and go for politicians instead ;)

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