Newsgroups: comp.ai.games
Path: cantaloupe.srv.cs.cmu.edu!rochester!udel!gatech!bloom-beacon.mit.edu!world!zilker.net!halley!integrity!mrizzo.slip!mrizzo
From: mrizzo@mpd.tandem.com (Michael F. Rizzo)
Subject: What's really being done
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Date: Mon, 24 Apr 1995 23:25:36 GMT

I would like to know which AI techniques are actually being used in commercial
game software. A lot of games advertise extensive AI, but is this anything 
more than procedural logic? I would like to hear of real cases of techniques 
like rule-based  and case based reasoning, genetic algorithms, neural nets, 
frames, blackboards, or constraint programming being  used. 

If there is no widespread use of such techniques, why not? If the answer is
performance, what measure could be used to quantify how efficient a given 
AI technique would have to be in order  to be useful.

