"Sickness in the Cockpit Simulator" New York Times, Feb. 20, 1989 Beshers, Clifford Subject: Re: Higher Dimensionality Newsgroups: sci.virtual-worlds Date: 18 Mar 90 21:59:39 GMT Fairchild and Poltrock "Soaring Through Knowledge Space" video from MCC shows 3-D representations of SemNet. User moves through the net to get different "perspectives" on the entire structure or portions of it. Tools are available to expand nodes, cluster nodes, edit links, etc. Ryman, Arthur (?) 4Thought project at IBM Canada, Advanced Studies Center (talk at UofT, March 6, 1990) proposes to collaborate with Baecker, Buxton and Booth on using a DataGlove to manipulate entities in a knowledge base for software development. the user would, for example, do allocation operations by grasping and moving of virtual objects. ? "Dynabook! Dynamite?" Bay Area Computer Currents 7 (4), ?, pp. 22-24 quotes Vinod Khosla of Dynabook Technologies Barlow, John Perry Being in Nothingness, Virtual Reality and the Pioneers of Cyberspace From: xanthian@saturn.ADS.COM; Newsgroups: sci.virtual-worlds; Date: Mon, 5 Feb 90 18:53:44 EDT (paper is available from PRR as file. 7pp.) Brand, Stewart "Sticking Your Head in Cyberspace" Whole Earth Review 63, Summer 1989, pp. 83-87. cdshaw@cs.UAlberta.CA (Chris Shaw) Subject: Re: Mac<->Nintendo PowerGlove Interface? Newsgroups: comp.sys.mac.programmer Date: 22 Jan 90 22:33:43 GMT Sender: cdshaw@pembina Organization: University of Alberta, Edmonton, Canada da Silva, Peter Subject: Re: Why Cyberspace? From: peter@sugar.hackercorp.com (Peter da Silva) Newsgroups: alt.cyberspace Ditlea, Steve "Another World, Inside Artificial Reality", PC/Computing, Nov. 1989, pp.91-101 Doherty, Richard "CyberSpace travel; CAD voyages through 'virtual reality'" Electronic Engineering Times, (547), July 17, 1989. pp. 31-32. Farmer, F. Randall "Cyberspace: Getting There From Here" Journal of Computer Game Design , October 1989. Farmer accessible as randy@xanadu.com (working for Autodesk who now own Xanadu.) Hard-copy printed out from net posting. Meyer, Paul on the Journal of Computer Game Design rec.arts.int-fiction; pem@cadnetix.COM Daisy/Cadnetix Inc. (DAZIX){uunet,boulder}!cadnetix!pem. 5775 Flatirons Pkwy. Boulder, CO 80301 (303)444-8075x277 Farmer, Randy; Janet Hunter, Chip Morningstar, Aric Wilmunder Habitat available as Club Caribe on QuantumLink 800-782-2278 "consensual-reality" on a C-64. A prototypical cyberspace -- "a place where people, regardless of location, hardware, or purpose can get together in a participatory experience to conduct business, socialize, or have a good game of SpaceCombat9.6." Furness, Tom Human Computer Interaction Lab, (working on virtual interfaces) University of Washington Organization: Univ. of Cincinnati, College of Engg. Garb, Yaakov "Virtual Reality" Whole Earth Review, Winter 1987, p. 118-120 "[The] increasing ability to represent (and in some significant substitute) portions of our world with virtual reality of compact, easily manipulable visual symbols -- through texts, maps, tables, charts, and diagrams -- is a large part of what modernity is all part. Places and things far away in space and time can be accumulated, presented synoptically to the eye, compared, reworked, amended, archived, re-presented, and distributed -- symbolically and at our discretion." This idea becomes particularly powerful as the "Eye-of-God" concept of Daniel Mocsny. Gibson, William Neuromancer Victor Gollancz: 1985 Grygo, Gene "Unix-based RB2 moves users into 'virtual reality'" Digital Review, 6 (31), August 7, 1989, p. 48 Hamilton, Bruce Subject: Overlays on reality Newsgroups: sci.virtual-worlds. Date: 30 Jan 90 18:26:10 GMT. Posted: Tue Jan 30 13:26:10 1990 Sender: simstim@milton.acs.washington.edu Heilbrun, A., and B. Stacks "Virtual reality, an interview with Jarond Lanier" Whole Earth Review, Fall 1989, pp. 108-119. Josowitz, Erik (erik@vitruvius.ar.utexas.EDU) Subject: THE FIRST CONFERENCE ON CYBERSPACE University of Texas at Austin Organization: Univ. of Cincinnati, College of Engg. Kay, Alan "lines of communication via interfaces" posted by Jim Rupert, 2 Feb 90 about a 1986? Kay video. Lanier, Jarond "The Arrival of Virtual Reality in the Real World" xerox abstract of talk presented at NATO Workshop on Multi-Media Interface Design in Education, Castelvecchio, September, 1989. Each eye uses one 4D120GTX Iris (Silicon Graphics). Form of VR is designed using Swivel. Dynamics, interactivity and behavior are designed in Body Electric. The real-time software is ISAAC. Laurel, Brenda "New Interfaces for Interactive Entertainment" Journal of Computer Game Design , 2 (5), June 1989, pp. 3-5 "Whither this [the notion of building systems that incorporate more and richer channels of communication] is all tending . . is something called virtual reality." Le Coadic, Yves on creativity and information technology from a conference report (available as a file from HUMANIST LIST) by Lou Burard (sp?), 1988? marc@noe.UUCP (Marc de Groot) Subject: Re: AutoDesk, Inc. [and VPL] Newsgroups: alt.cyberspace Date: 2 Feb 90 15:38:45 GMT Sender: marc@noe.UUCP Reply-To: marc@noe.UUCP (Marc de Groot) Organization: Noe Systems, San Francisco Lines: 33 Mocsny, Daniel Subject: Re: The "paperless" myth (so far) [Eye-of-God] From: dmocsny@uceng.UC.EDU (daniel mocsny) Newsgroups: sci.environment Date: 7 Oct 89 02:59:59 GMT Summary: OK, a little look into the not-so-distant future... Date: 7 Oct 89 02:59:59 GMT Article-I.D.: uceng.2339 Organization: Univ. of Cincinnati, College of Engg. Rheingold, Howard sci.virtual-worlds From: noyd@milton.acs.washington.edu (Steven Noyd Jones) Newsgroups: sci.virtual-worlds Rheingold, Howard Teledildonics: A Thought-Experiment on the Far Side of Cyberspaces alt.cyberspace; 19 Feb 90; From: hlr@well.sf.ca.us To appear as part of a chapter in Rheingold's forthcoming book, and in Mondo 2000. "The first fully functional teldildonics system will be a communication device, not a fucking machine. . . Twenty years from now, when portable teledidlers will be ubiquitous, most people will use them to have sexual experiences with other people at a distance, in combinations and configurations undreamed of by precybernetic voluptuaries." Roehl, Bernie University of Waterloo Electrical Engineering Dept Mail: broehl@watserv1.waterloo.edu OR broehl@watserv1.UWaterloo.ca Sanford, David "Where Was I" in The Mind's I (Hofstadter, D., ed.), Basic: 1982. B 29 H58 1982 Introduces the concept of 'skintact' -- "It's a light, porous material worn right next to the skin, and it extends one's tactile range as radio and television extend one's auditory and visual range." Thompson, Jim Subject: And now for something completely different. Summary: HUDs, virtual displays Newsgroups: alt.cyberpunk.tech,alt.cyberpunk Date: 3 Dec 89 08:09:22 GMT Sender: news@texsun.Central.Sun.COM Vinge, Vernor True Names and Other Dangers Baen Books: 1987 Reprints the classic vision of consensual virtuality "True Names" originally published in Dell BInary Star #5, 1981. Walser, Randal "Elements of a Cyberspace Playhouse" Proc. of National Computer Graphics Association '90, Anaheim, March 19-22, 1990 "Building on a conception of cyberspace as a form of theater, I sketch out the elements of a cyberspace playhouse, a new kind of social gathering place where people go to participate in three dimensional simulation." Available as a file from PRR. Williams, Tom "Input technologies extend the scope of user involvement" Computer Design 27 (5), March 1, 1988, pp. 41-50 Felix (positioning device), Spaceball (3-D trackball), Dataglove. Wilson, Craig, and "the Pixel cat" Anticipatory meta-planning for cyberspace Usenet, Nov. 1989 the Pixel cat, Nov 2 89 quotes Craig S. Wilson @com2serv.CS2.MN.ORG: 'the people we will be able to call the 'Pioneers' will be the ones who, although working to accomplish their companys' goals, also keep longer term goals in mind. And they will have the stubs and openings for the implementation of the longer term goals when the time is right.' See? If we start working on it right now, with long-term goals in mind, we can have all the design work done when we actually have hyperchips that use monomolecular swirches and fiberoptics. Or whatever."