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From: hodsdon@scoot.netis.com (Steve Hodsdon)
Subject: Re: AI to develop strategic play in war games
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Date: Thu, 13 Feb 1997 11:33:37 GMT
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In article <3302A394.D7A@nbnet.nb.ca>, gbevan@nbnet.nb.ca says...
> I come from an Academic AI background (specifically ML and games) and am aware of a whole
> host of techniques that should and could be modified and applied to commercial games.
> People complain of the enormous computational expense of game AI, but personally I 
> would like to see a trade off.  I for one would prefer less pretty graphics and the
> satisfaction of knowing that my opponent wouldn't beat me by sheer weight of numbers.
> 
> I would be interested to know if game players would be willing to accept this compromise

I, for one, would LOVE to see this.  

Perhaps you can share some pointers to the web with us?

Steve
-- 

I eat my peas with honey.  I've done it all my life.
It makes my peas taste funny.  But it keeps them on my knife.

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