Daydreaming in humans and machines

A computer model of the stream of thought
by Erik T. Mueller

Table of contents

[1] Introduction
[1.1] The DAYDREAMER Program
[1.2] Research Objectives and Issues
[1.2.1] Learning from Imagined Experiences
[1.2.2] Creative Problem Solving
[1.2.3] Emotions
[1.3] Foundations of DAYDREAMER
[1.3.1] Excluded Phenomena
[1.3.2] Definition of Daydreaming
[1.4] Daydream Protocol Analysis
[1.4.1] Retrospective Reports
[1.4.2] Think-Aloud Protocols
[1.4.3] Thought Sampling and Event Recording
[1.5] Contents of the Book

[2] Architecture of DAYDREAMER
[2.1] Overview of Program
[2.2] Daydreaming as Planning
[2.2.1] Previous Personal Goal Sets
[2.2.2] A Set of Personal Goals
[2.2.3] Planning and Inference Rules
[2.3] Daydreaming as Multiple Goal Planning
[2.4] Daydreaming as Emotion-Driven Planning
[2.5] Procedures for Daydreaming

[3] Emotions and Daydreaming
[3.1] Emotional Responses in Daydreaming
[3.2] Emotion Representation
[3.3] Daydreaming Goals
[3.4] Emotional Feedback System
[3.5] Rationalization
[3.5.1] Rationalization by Mixed Blessing
[3.5.2] Rationalization by Hidden Blessing
[3.5.3] Rationalization by External Attribution
[3.5.4] Rationalization by Minimization
[3.6] Revenge
[3.6.1] The Purpose of Revenge Daydreams
[3.6.2] Achievement of Revenge
[3.7] Roving
[3.8] Emotions as Motivation
[3.9] Idiosyncratic Feeling States
[3.10] Previous Related Work in Emotions
[3.10.1] Simon's Interruption Mechanism
[3.10.2] Colby's PARRY
[3.10.3] Abelson's Affect Taxonomy
[3.10.4] Weiner's Causal Attribution Model of Emotions
[3.10.5] The Emotion Model of Bower and Cohen
[3.10.6] Dyer's BORIS Affect Model
[3.10.7] Pfeifer's FEELER
[3.11] Work Related to Daydreaming Goals
[3.11.1] Defense Mechanisms
[3.11.2] McDougall's Emotions and Instincts
[3.11.3] Festinger's Reduction of Cognitive Dissonance
[3.11.4] Abelson's Simulation of Hot Cognition
[3.11.5] Colby's Neurosis Model
[3.11.6] Janis and Mann's Bolstering Strategies
[3.11.7] Summary and Comparison of Strategies

[4] Learning through Daydreaming
[4.1] Episodic Memory and Analogical Planning
[4.1.1] Representation of Episodes
[4.1.2] Storage of Episodes
[4.1.3] Analogical Planning
[4.1.4] Issues for Theories of Episodic Memory
[4.2] Definition of Learning
[4.2.1] Episodes for Improvement of Future Search
[4.2.2] Episodes for Changing Knowledge Accessibility
[4.2.3] Survival and Growth
[4.3] Daydreaming Goals for Learning
[4.3.1] Reversal
[4.3.2] Rehearsal and Recovery
[4.3.3] Repercussions
[4.4] Evaluation and Decision-Making
[4.4.1] Daydream Evaluation Metrics
[4.4.2] Daydream Selection
[4.5] Intention Formation and Application
[4.6] Related Work in Machine Learning

[5] Everyday Creativity in Daydreaming
[5.1] Definition of Creativity
[5.2] Aspects of Creativity in Daydreaming
[5.2.1] Breaking Away
[5.2.2] Fanciful Possibility Generation
[5.2.3] Finding New Connections
[5.2.4] Mechanisms in DAYDREAMER
[5.3] Serendipity in Daydreaming
[5.3.1] Serendipity-Based Learning
[5.3.2] Serendipity Recognition
[5.3.3] Episode-Driven Serendipity
[5.3.4] Concern-Activation-Driven Serendipity
[5.3.5] Object-Driven Serendipity
[5.3.6] Input-State-Driven Serendipity
[5.4] Action Mutation
[5.4.1] The Purpose of Action Mutation
[5.4.2] Strategies for Action Mutation
[5.5] The Phenomena of Incubation and Insight
[5.6] Previous Work in Problem Solving
[5.6.1] GPS and STRIPS
[5.6.2] ABSTRIPS
[5.6.3] NOAH
[5.6.4] PANDORA
[5.6.5] Opportunistic Planning
[5.7] Previous Work in Creativity
[5.7.1] TALE-SPIN
[5.7.2] AM and EURISKO
[5.7.3] BACON

[6] Daydreaming in the Interpersonal Domain
[6.1] Basic States and Actions
[6.1.1] Conceptual Dependency Representation
[6.1.2] Conceptual Dependency in DAYDREAMER
[6.2] Other Planning
[6.3] Attitudes
[6.3.1] Basic Attitude Representation
[6.3.2] Assessing, Forming, and Modifying Attitudes
[6.3.3] Attitudes and Meeting People
[6.4] Interpersonal Relationships
[6.4.1] Lovers
[6.4.2] Friends
[6.4.3] Employment
[6.5] Strategies for Fanciful Planning
[6.5.1] Plausible Planning
[6.5.2] Subgoal Relaxation
[6.5.3] Inference Inhibition

[7] Implementation of DAYDREAMER
[7.1] Summary Statistics
[7.2] The GATE Representation Language
[7.2.1] Slot-Filler Objects
[7.2.2] Unification
[7.2.3] Instantiation
[7.2.4] Variabilization
[7.2.5] Contexts
[7.3] Planning and Inference Rules
[7.3.1] Planning Rules
[7.3.2] Inference Rules
[7.3.3] Rules for Actions
[7.3.4] Rules for Concern Initiation
[7.4] Basic Procedures for Daydreaming
[7.4.1] Emotion-Driven Control
[7.4.2] Planner
[7.4.3] Concern Termination
[7.4.4] Rule Application
[7.4.5] Planning Rule Application
[7.4.6] Inference Rule Application
[7.4.7] Concern Initiation
[7.5] Episodic Memory and Analogical Planning
[7.5.1] Episode Storage
[7.5.2] Episode Retrieval
[7.5.3] Reminding
[7.5.4] Revised Planning Rule Application
[7.5.5] Analogical Rule Application
[7.5.6] Subgoal Creation
[7.6] Other Planning
[7.6.1] Forward Other Planning
[7.6.2] Backward Other Planning
[7.7] Serendipity
[7.7.1] Serendipity Recognition
[7.7.2] Action Mutation

[8] A Comparison of Episodic Memory Schemes
[8.1] Discrimination Nets
[8.2] Spreading Activation Models
[8.3] Connectionism
[8.4] Intersection Indexing

[9] Review of the Literature on Daydreaming
[9.1] Previous Work in Daydreaming
[9.1.1] Associationist Theories of Thought
[9.1.2] James's Stream of Thought
[9.1.3] Freud's Theory of Dreaming and Daydreaming
[9.1.4] Bleuler's Autistic Thinking
[9.1.5] Varendonck's Psychology of Daydreaming
[9.1.6] Green's Study of Daydreaming and Development
[9.1.7] The Research of Singer and Colleagues
[9.1.8] Klinger's Theory of Fantasy
[9.1.9] Pope's Studies of the Stream of Thought
[9.1.10] McNeil's Study of Interpersonal Problem Solving
[9.1.11] Shanon's Investigation of Thought Sequences
[9.2] Related Work in Night Dreaming
[9.2.1] Foulkes's Scoring System for Latent Structure
[9.2.2] The Computer Analogy for Night Dreaming
[9.2.3] The Dream Simulation of Moser et al.
[9.2.4] Hypnagogic Dreams
[9.2.5] Lucid Dreams

[10] Underpinnings of a Theory of Daydreaming
[10.1] Philosophical Underpinnings
[10.1.1] Functionalist Approach to Mind-Body Problem
[10.1.2] Problems with Theories of Subjective Phenomena
[10.2] The Problem of Semantics
[10.2.1] Structure-Content Distinctions
[10.2.2] Semantics of the Stream of Consciousness
[10.2.3] The Functionalist Approach to Semantics
[10.2.4] The Elusiveness of Concepts
[10.2.5] Connectionist Approaches to Semantics
[10.3] Scientific Underpinnings
[10.3.1] Scientific Objectives and Methodology
[10.3.2] Goals and Limits of Artificial Intelligence
[10.3.3] Theory Construction, Testing, and Evaluation
[10.3.4] Pylyshyn's Strong Equivalence
[10.3.5] Discussion

[11] Future Work and Conclusions
[11.1] Eventual Applications and Extensions
[11.1.1] Autonomous Robots
[11.1.2] Operating Systems
[11.1.3] Creative Writing
[11.1.4] Conversation
[11.1.5] Art and Music
[11.1.6] Psychotherapy and Psychiatry
[11.1.7] Education and Games
[11.2] Shortcomings of the Program
[11.3] Overdetermination of Daydreaming
[11.3.1] An Overdetermination Mechanism
[11.3.2] Potential Benefits
[11.3.3] Problems for the Mechanism
[11.3.4] Initial Solutions
[11.3.5] DAYDREAMER*
[11.3.6] Relationship to Previous Work
[11.4] Was It Worth It?

[Bibliography]

[A] Annotated Traces from DAYDREAMER
[A.1] LOVERS1 Experience
[A.2] REVENGE1 Daydream
[A.3] RATIONALIZATION1 Daydream
[A.4] RATIONALIZATION2 Daydream
[A.5] RATIONALIZATION3 Daydream
[A.6] ROVING1 Daydream
[A.7] RECOVERY3 Daydream
[A.8] RECOVERY4 Daydream
[A.9] EMPLOYMENT1 Experience
[A.10] COMPUTER-SERENDIPITY

[B] English Generation for Daydreaming
[B.1] The Generator
[B.1.1] The Form of Generational Knowledge
[B.1.2] Subject Generation
[B.2] Generational Templates
[B.2.1] Mental Transfer
[B.2.2] Other Actions and States
[B.2.3] Goals
[B.2.4] Emotions
[B.2.5] Attitudes
[B.2.6] Beliefs
[B.2.7] Objects and Locations
[B.2.8] Persons
[B.2.9] Other Concepts
[B.3] Global Generation Alterations
[B.4] Generation Pruning
[B.5] Additional Generation

[Index]

Paper about Daydreamer
Reviews of the book
Order from the publisher


Copyright © 1999 Erik T. Mueller (erik@signiform.com, www.signiform.com/erik). All Rights Reserved.