areas/planning/systems/daydreamer ============================================================= Daydreamer: A computer model of the stream of thought This is Common Lisp code for the Daydreamer program developed at UCLA from 1984 to 1988. It implements the following: - daydreaming goals: strategies for what to think about - emotional control of thought: triggering and direction of processing by emotions - hierarchical planning: achieving a goal by breaking it down into subgoals - analogical planning (chunking): storing successful plans and adapting them to future problems - episode indexing and retrieval: mechanisms for indexing and retrieval of cases - serendipity detection and application: a mechanism for recognizing and exploiting accidental relationships among problems - action mutation: a strategy for generating new possibilities when the system is stuck Origin: Daydreamer Author(s): Erik T. Mueller Contact: Erik T. Mueller Keywords: Daydreaming, stream of thought, emotions, creativity, metaplanning References: Mueller, Erik T. (1990). Daydreaming in humans and machines. Norwood, NJ: Ablex. Mueller, Erik T. and Dyer, Michael G. (1985). Towards a computational theory of human daydreaming. In Proceedings of the Seventh Annual Conference of the Cognitive Science Society (pp. 120-129). August 15-17, 1985. Irvine, CA. Mueller, Erik T. and Dyer, Michael G. (1985). Daydreaming in humans and computers. Proceedings of the Ninth International Joint Conference on Artificial Intelligence (pp. 278-280). University of California, Los Angeles. August 18-24, 1985. Los Altos, CA: Morgan Kaufmann. =============================================================