Goal State: (AND (PLAY-NOTE AF1 1) (PLAY-NOTE AF1 2) (PLAY-NOTE DF2 3) (PLAY-NOTE AF1 4) (PLAY-NOTE AF1 5) (PLAY-NOTE F1 6) (PLAY-NOTE DF1 7) (PLAY-NOTE DF1 8) (PLAY-NOTE EF1 9) (PLAY-NOTE DF1 10) (PLAY-NOTE EF1 11) (PLAY-NOTE F1 12) (PLAY-NOTE DF1 13) (PLAY-NOTE AF1 14) (PLAY-NOTE AF1 15) (PLAY-NOTE DF2 16) (PLAY-NOTE AF1 17) (PLAY-NOTE AF1 18) (PLAY-NOTE F1 19) (PLAY-NOTE DF1 20) (PLAY-NOTE DF1 21) (PLAY-NOTE EF1 22) (PLAY-NOTE F1 23) (PLAY-NOTE EF1 24) (PLAY-NOTE DF1 25) (PLAY-NOTE DF1 26) (MOST-COST 74))

CPU time: 35.2 seconds
Number of Nodes: 197
Solution Length: 27
Operator Sequence: 

      JUMP-RING AF1 9 1
      PLAY-NOTE-RING AF1 10 2
      JUMP-PINKY GF1 19 3
      PLAY-NOTE-INDEX AF1 20 4
      PLAY-NOTE-INDEX AF1 21 5
      JUMP-THUMB F1 30 6
      JUMP-THUMB DF1 39 7
      PLAY-NOTE-THUMB DF1 40 8
      PLAY-NOTE-INDEX EF1 41 9
      PLAY-NOTE-THUMB DF1 42 10
      PLAY-NOTE-INDEX EF1 43 11
      PLAY-NOTE-MIDDLE F1 44 12
      PLAY-NOTE-THUMB DF1 45 13
      PLAY-NOTE-PINKY AF1 46 14
      PLAY-NOTE-PINKY AF1 47 15
      JUMP-PINKY GF1 56 16
      PLAY-NOTE-INDEX AF1 57 17
      PLAY-NOTE-INDEX AF1 58 18
      JUMP-MIDDLE F1 67 19
      PLAY-NOTE-THUMB DF1 68 20
      PLAY-NOTE-THUMB DF1 69 21
      PLAY-NOTE-INDEX EF1 70 22
      PLAY-NOTE-MIDDLE F1 71 23
      PLAY-NOTE-INDEX EF1 72 24
      PLAY-NOTE-THUMB DF1 73 25
      PLAY-NOTE-THUMB DF1 74 26
      HURRAY-WE-ARE-DONE
