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Date: Thu, 12 Dec 1996 09:45:29 +0000
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Subject: Re: CGDC AI Roundtables - Request for Topics
References: <57usbm$im1@sjx-ixn4.ix.netcom.com> <582b1j$325@castle.nando.net>
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In article <582b1j$325@castle.nando.net>,
        crinker@ieidesign.com (Chuck Rinker) wrote:

>>We are asking the computer game AI development community, that reads
>>this newsgroup, for your input on the topics that should be offered
>>for discussion purposes during each RT session.
>
>How about overviews on :
>- AI learning for real-time fighting games : what makes a "formidable"
>opponent become harder and harder to conquer and predict
>- "Strong AI" for use in natural language parsers (and GM type roles)
>as applicible to large scale online RPGs
>
>Chuck Rinker
>8th Wonder Games

Actually, I'm addressing the second of those in my presentation "The
Talkies Are Coming!" (synopsis below). Mind if I sit in on the RT?

Bill DeSmedt
The Amber Consortium, Inc.

=====================

The Talkies Are Coming!
Just as it came to the movies of the '20s, talk is coming to today's
computer games. Now as then, the ability to express character through
dialogue will add a new dimension of involvement and interaction to
storytelling. What are the key technologies driving this revloution, and
how will they change the way you create content? Come learn about
natural-language processing, knowledge representation, and discourse
management -- and how you can use them to let your work speak for
itself!
