Newsgroups: comp.ai.games
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From: bjm@dcs.ed.ac.uk (Bruce McAdam)
Subject: IPD and Turing Test (was Re: Turing Test on its head)
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Date: Tue, 27 Feb 1996 11:21:39 GMT
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In article <4gstnm$jss@news.bu.edu>, meissner@cns.bu.edu (Karl Meissner) writes:
> Bruce McAdam (bjm@dcs.ed.ac.uk) wrote:
> : [Tangential thought:
> :   If I play a game of iterated Prisoners' Dillemam, I have absolutly
> :   no way to telling if I am playing a person or a GA (generating an
> :   FMS of say, 10 states).  The GA passes the T.Test for Prisoners'
> :   Dillema, it just hasn't had the oppertunity to learn to speak yet.]
> 
> Probably because IPD is just a _little_ bit more simple then natural language :)

My point is that it is only a little more simple.  If this is your only
means of communication, a sufficiently complex computer acts as 
a person would.

A computer cannot reasonably be expected to pas the Turing Test because
it isn't a person and does not have experience of human interaction.

Relevance to comp.ai.games:
In a simple environment with limited lines for communication, it should
be possible to make computer controlled agents act in a similar manner
to human controlled agents.  (Possible even better, a reasonable computer
can play in a more 'human' way than a person who has never played before).

This only falls over when you consider that experience with one computer
game improves ability in others, and experience in life improves ability
in computer games.

|_  x _ _  Bruce J. McAdam
| \ |/ | \ A fool, but not a knave.
|_/ ||   | Computer Science Undergraduate
  \_/      The University of Edinburgh
bjm@dcs.ed.ac.uk   http://www.tardis.ed.ac.uk/~bjm
