Newsgroups: comp.ai.games
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From: bd559@scn.org (Sparky Harrigan)
Subject: Re: Adventure game / MUD source code?
Message-ID: <DCAzw7.IoD@scn.org>
Sender: news@scn.org
Reply-To: bd559@scn.org (Sparky Harrigan)
Organization: Seattle Community Network
References: <3v1g9j$itr@rbdc.com>  
Date: Wed, 26 Jul 1995 03:19:18 GMT
Lines: 46


Could you post some C source code of MUD's, or send me some please??? 
Thanks in advance,

*Sparky*

In a previous article, vanevery@rbdc.rbdc.com (Brandon Van every) says:

>I have looked at the C source code of several MUD's, and find such
>implementations to be only so much hackerish spaghetti.  Sure it runs
>fast, but the game rules are a chore to extend.  Moreover, one can't
>add new item types to the game while it is in progress, because the
>item types are compiled into the system.
>
>I am intrigued by the idea of writing a MUD in an object-oriented,
>interpreted language, such as Lisp, Smalltalk, Scheme, Prolog, etc.
>At least the game rules would get written in such a language - for
>efficiency purposes, network and database access primitives could be
>written in C.
>
>Consequently, I'm looking for AI source code examples pertaining to
>adventure games.  It doesn't matter if they're single user or
>multi-user.  Ideally, I'd like to see games with object behaviors more
>complicated than "get this, drop that," but I'll take what's available.
>
>Can anyone offer any suggestions?  No C or C++ examples, please.  If
>you insist that I should be looking at these, then you really don't
>understand what I have in mind, or why one wouldn't want to use C or
>C++ for the job.
>
>Thanks,
>Brandon
>
>-- 
>Brandon J. Van Every            |    Computer Graphics     |  The sun attempts
>                                |                          |  to be white,
>vanevery@rbdc.rbdc.com          |  C++  UNIX  X11  Motif   |  as white as
>http://rbdc.rbdc.com/~vanevery  |  HTML CGI   Perl TCL/Tk  |  daytime.
>

--
******************************************************************************
*                    *=SPARKY=* HARRIGAN                                     *
*****************Program... program... program********************************
bd559@scn.org        (In C... or BASIC..)

