Newsgroups: comp.ai.games
Path: cantaloupe.srv.cs.cmu.edu!das-news2.harvard.edu!news2.near.net!news.mathworks.com!gatech!news.sprintlink.net!dorite!juggler
From: juggler@dorite.use.com (Phil Paxton)
Subject: Re: Life
Message-ID: <D9GoDq.2pu@dorite.use.com>
Keywords: Life
Organization: IQuest Network Services
References: <D97pD0.EM3@mv.mv.com> <3qidqg$co6@gap.cco.caltech.edu>
Date: Wed, 31 May 1995 21:15:24 GMT
Lines: 20

ces@mix.ugcs.caltech.edu (Corinna Esmeralda Schultz) writes:

>In the "Zen of Code Optimization", Michael Abrash presents the Game
>of Life, first a simple version of the program, then proceeds to
>optimize it.  I haven't actually run it yet, but it originally
>came from a magazine column he wrote (I think) so presumably it's
>been widely used.
>The book costs something like 40 dollars (US).

I remember the first time I read about "Life" -- in Martin Gardner's
column "Mathematical Games" in Scientific American. I think it was '72 (or
so) as Mr. Gardner referenced John Horton Conway's "Game of Life" as
invented in 1970.  I was so fascinated that Scientific American was my
first magazine subscription.

-- 
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"If a man appears out of step with those about him, then perhaps it is 
because he marches to the beat of a different drummer." -Thoreau 
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