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From: wtanaka@Hawaii.Edu (Wesley Tanaka)
Subject: Re: AI for Magic
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Date: Wed, 24 May 1995 07:27:54 GMT
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Corinna Esmeralda Schultz (ces@wrath.ugcs.caltech.edu) wrote:
: AI, I want to write AI for this game.  The problem is, it doesn't
: really fit into the types of games that are talked about on this group,
: so I'm not sure where to start with this project.

Is this for a school project, or just for fun?  If you're trying to make 
it a good player, I don't know that a neural net could be trained that 
well.  I would think that you would need to incorporate aspects of how 
you play (or whoever plays that made you interested in the game).  But if 
this is an assignment, I would think that having the computer do more of 
the thinking work would be more interesting.  I was thinking about doing 
something like this, but was wondering if there would be any copyright 
infringements.  Also, how would you implement something like the Chaos 
Orb (to give one example).  Anyway, just my .02

--

Have a Day!

Wesley Tanaka
wtanaka@uhics.ics.hawaii.edu
