Newsgroups: comp.ai.games
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From: Owen.RANSEN@cern.ch (Owen RANSEN)
Subject: Re: Games with uncertainty factors (Bridge, backgammon etc.)
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Date: Tue, 9 May 1995 15:45:28 GMT
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In article <LANIE.95May9130425@mohr.iesd.auc.dk>, lanie@iesd.auc.dk 
says...
>
>
>Hi,
>
>We are two computer science students about to work with games with
>uncertainty factors like bridge, where you don't have complete
>information, or backgammon, where you role dice.
>
>If you have any experience with development of computer systems coping
>with uncertainty factor games, you are very welcome to mail advices
>and information about systems or litterature on these topics.
>
>Our primary goal is to develop a system which can play a hand in
>bridge using Bayesian Networks, but also backgammon and poker seems
>interesting.
>
>
>Thanks in advance
>
>Anders Madsen & Lars Nielsen
Look in comp.ai.neural-nets, there was a few weeks ago a lot of stuff
about neural nets which learned to play backgammon better than
top flight players. Search for "TESAURO" and "TD", the name of the
author and program respectively.

