Newsgroups: comp.ai.games
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From: bruck@actcom.co.il (Uri Bruck)
Subject: Re: George and Martha
Organization: ACTCOM - Internet Services in Israel
Date: Sun, 30 Apr 1995 11:22:24 GMT
Message-ID: <D7uI9D.8En@actcom.co.il>
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: 	This would be useful to use in negototiation AI for strategey 
: games.  I have in mind something like hostage negotiations where 
: terrorists could be worn down.

: 	Scott

For this purpose you might try to follow am idea used for contemporary
role playing games (at least in theory), give the computer(terorist)
atributes like attitude towards you, attitude towards prisoners,
attention span, tiredness (is that a word?), factor its current position
(what actual power to harm does it have, what are its chances of
getting away with it, how anxious is it about the outcome etc.), 
you can try to detect patterns in human negotiating, to figure out if
the human is just truing to waste time, which might make the computer
conclude that the human is double crossing and really sending commando
forces in from the back door, or something like that. watch some movies,
they show interesting patterns of hostage-terorist interaction.
Uri

