From sjsmith@cs.umd.edu Mon Jun 27 20:38:34 EDT 1994 Article: 22831 of comp.ai Xref: glinda.oz.cs.cmu.edu comp.ai:22831 Path: honeydew.srv.cs.cmu.edu!das-news.harvard.edu!news2.near.net!MathWorks.Com!zombie.ncsc.mil!cs.umd.edu!not-for-mail From: sjsmith@cs.umd.edu (Stephen Joseph Smith) Newsgroups: comp.ai Subject: Re: Bridge game algorithems Date: 27 Jun 1994 15:16:27 -0400 Organization: Dept. of Computer Science, University of Maryland at College Park Lines: 49 Message-ID: <2un8ib$kbr@tulgey.cs.umd.edu> References: <1994Jun27.155227.12254@wisipc.weizmann.ac.il> NNTP-Posting-Host: tulgey.cs.umd.edu benny@nurit.weizmann.ac.il (Ben-Ami Bejamin) writes: > Does anyone have any references for algorithems for a bridge game? > Anything will be nice. If anyone has anything on computer bridge that's not on the following list, please let me know. I'd be happy to mail anyone our 1993 Fall Symposium paper in uuencode'd postscript, or after 15 August 1994, our new technical report. - Stephen ------------------------------------------------------------------------ Berlin, D. 1985. SPAN: integrating problem solving tactics. In Proc. 9th International Joint Conf. Artificial Intelligence (IJCAI-85): 1047--1051. Frank, I.; Basin, D.; and Bundy, A. 1992. An adaptation of proof-planning to declarer play in bridge. In European Conference on Artificial Intelligence (ECAI-92). Gamback, B.; Rayner, M.; and Pell, B. 1990. An architecture for a sophisticated mechanical bridge player. In Beal, D. F. and Levy, D.N.L., editors, Heuristic Programming in Artificial Intelligence---The Second Computer Olympiad. Ellis Horwood. Gamback, B.; Rayner, M.; and Pell, B. 1993. Pragmatic reasoning in bridge. Tech. Report 299, Computer Laboratory, University of Cambridge. Khemani, D. 1994. Planning with thematic actions. In Proc. Second Internat. Conf. AI Planning Systems (AIPS-94), Kristian Hammond, ed. AAAI Press: Menlo Park, CA. Smith, S. J. J. 1991. Game-playing with uncertainty: reasoning techniques. M.S. scholarly paper, University of Maryland at College Park. Smith, S. J. J.; Nau, D. S.; and Throop, T. 1992. A hierarchical approach to strategic planning with non-cooperating agents under conditions of uncertainty. In Proc. First Internat. Conf. AI Planning Systems (AIPS-92). 299--300. Smith, S. J. J. and Nau, D. S. 1993. Strategic planning for imperfect-information games. In Games: Planning and Learning, Papers from the 1993 Fall Symposium. AAAI Press: Menlo Park, CA. Technical report FS9302. Also available as Technical report UOM-3095, Dept. of Computer Science, University of Maryland at College Park. Stanier, A. 1975. Bribip: a bridge bidding program. In Proc. 4th International Joint Conf. Artificial Intelligence.