World the First { { 0, 0, 0, 0, 0, 0, 0, 0, X, 0, 0, 0, X, X, X, X }, { 0, 0, 0, 0, 0, 0, 0, 0, X, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, X, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, X, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, X, X, X, X, 0, 0, 0, 0, 0, X, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, X, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, X, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, X, 0, 0, 0 } } World the Second { { 0, 0, 0, 0, 0, 0, 0, X, X, X, X, 0, 0, X, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, X, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, X, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, X, 0, 0 }, { 0, 0, 0, X, X, X, X, 0, 0, X, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, X, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, X, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, X, 0, 0, 0, 0, 0, 0 } } Note: We will tell you your start and goal cordinates with respect to the lower left corner of these maps (Cartesian cordinates). You may use any cordinate system you like, but converting the cordinates will be your responsibility.