Since many people have already started working on the project, further updates to the starter code will be distributed in the form of patchesets. You can use these to update your existing code in place so that you can continue working with the patched version without having to merge the changes yourself.
These patches are very easy to apply, just follow these steps:
ray/
directory.patch -p1 < /afs/cs/academic/class/15864-s04/patch-photonMappingStarter-p1
(or whatever the relevant patch is).
You should see something like the following: patching file Makefile patching file src/RayTracer.cpp patching file src/RayTracer.h patching file src/scene/ray.h patching file src/scene/scene.cpp patching file src/scene/scene.h patching file src/ui/CommandLineUI.cpp patching file src/ui/GraphicalUI.cpp patching file src/ui/GraphicalUI.h patching file src/ui/TraceUI.h patching file src/ui/debuggingView.cpp patching file src/ui/debuggingView.h patching file src/ui/debuggingWindow.cpp patching file src/ui/debuggingWindow.fl patching file src/ui/debuggingWindow.h patching file src/ui/glObjects.cpp
And now you're finished! If you get strange errors like "rejecting hunk n/n", you can look at the .reject files that patch creates and see if you can figure out why. You can drop me an email if you have further questions.
Questions? Contact Christopher Twigg.