The goal of this assignment was to morph one face into another. I did this by first creating a Delaunay triangulation on the mean geometry of the two faces. I then created a frame as I linearly varied the dissolve and warping percentages. To create a frame, I computed the final positions of the geometry of each face, then warped each pixel of the source image's triangle mesh using an affine transformation.
Frames of this animation can be found here.
NOTE: It seems that this face might have been affected by some inaccurately mapped features. I used all of the points files from the web site as-is.