Computational Photography -- Project 4 -- Kelleker Guerin
Overview:
This project was designed to take a 2D image and extract perspective geometry from it using the definition of a rectangular face and an vanishing point. The program then created a 3D rectangular space, the faces of which were mapped to the corresponding extracted (and warped) areas of the original image. This allows for new views of the image, "in the room" experience and flythroughs.
Contents:
1. Original Images and New Views
2. Bells and Wistles: Fly-Throughs
Original Images with New Views:
Sjerome, the example from class:
A Ball Room:
An outdoor alleyway:
Animated Fly Throughs:
Sjerome:
Ball Room:
Alleyway: