//-*-c++-*-
#ifndef INCLUDED_DanceBehavior_h_
#define INCLUDED_DanceBehavior_h_

#include "Behaviors/Leapers.h"

//! just a quick little demo behavior which lights up the LED with the same index number as the button which is pushed

#nodeclass DanceBehavior : StateNode : setup
#statemachine
   
   startnode : Pose($, "pos2.pos", 0.5) =T(1000)=> Pose($, "pos3.pos", 0.5) =T(1000)=> Pose($, "pos1.pos", 0.5) =T(1000)=> Pose( $, "pos4.pos", 0.5) =T(1000)=> Pose($, "pos5.pos", 0.5) =T(1000)=> Pose($, "pos6.pos",0.5) =T(1000)=> Pose($, "pos5.pos", 0.5) =T(1000)=> Pose($, "pos8.pos", 0.5) =T(1000)=> Pose($, "pos12.pos", 0.5) =T(1000)=> Play($, "roar.wav") =T(4000)=> Pose($, "pos10.pos", 0.5) =T(1000)=> Pose($, "pos11.pos", 0.5) =T(1000)=> Pose($, "pos9.pos", 0.5) =T(1000)=> Pose($, "pos7.pos", 0.5) =T(1000)=> Play($, "ping.wav") =T(4000)=> Pose($, "pos1.pos", 0.5) =T(1000)=> Pose($, "pos4.pos", 0.5) =T(1000)=> Pose($, "pos6ContrCono.pos", 0.5) =T(1000)=> startnode
#endstatemachine
#endnodeclass

#endif	
