#include "Behaviors/StateMachine.h"

$nodeclass PlayFlashBehavior : StateNode {
  $setupmachine{

    launch: StateNode =B(RobotInfo::PlayButOffset)=> flash
    flash: LedNode [getMC()->flash(RobotInfo::PlayLEDMask, 1.0, 1000)]

    flash =C=> launch


  }

}

REGISTER_BEHAVIOR(PlayFlashBehavior);
