#include "Behaviors/StateMachine.h"

$nodeclass MotionSequence : StateNode {

	$setupmachine{
		launch: StateNode =N=> {nod, sayyes} =C=> launch

		nod: DynamicMotionSequenceNode("nodyes.mot")
		sayyes: SpeechNode("yes")
	}

}

REGISTER_BEHAVIOR(MotionSequence);
