#include "Behaviors/StateMachine.h"

$nodeclass NodBehavior : StateNode {
  $setupmachine{

    launch: HeadPointerNode[getMC()->setMaxSpeed(0, 0.2); getMC()->setMaxSpeed(1, 0.2)] =C=> HeadPointerNode[getMC()->lookAtPoint(5000, 0, 400)] 
         =T(2000)=> nod
    
    nod: HeadPointerNode[getMC()->lookAtPoint(500,0,-100)] =C=> HeadPointerNode[getMC()->lookAtPoint(5000,0,400)] 
           =C=> nod


  }

}

REGISTER_BEHAVIOR(NodBehavior);
