#include "Behaviors/StateMachine.h"

$nodeclass Lab2p2  : StateNode {  
	$setupmachine{

		launch : StateNode =N=> neutral

		nodDown : HeadPointerNode [getMC()->setMaxSpeed(0,0.2);getMC()->setMaxSpeed(1,0.2); getMC()->lookAtPoint(500, 0, -100)]

		neutral : HeadPointerNode [getMC()->setMaxSpeed(0,0.2);getMC()->setMaxSpeed(1,0.2); getMC()->lookAtPoint(5000, 0, 400)]

		neutral =T(2000)=>
			nodDown =C(1)=> 
				neutral =C(1)=>
					nodDown =C(1)=> 
						neutral
  	}

}

REGISTER_BEHAVIOR(Lab2p2);
