#include "Behaviors/StateMachine.h"
#include "GripObject2.h"

#ifdef TGT_HAS_GRIPPER
$nodeclass GraspTest {

	$nodeclass Turn360 : PilotNode(PilotTypes::walk) : doStart {
		pilotreq.da = 2*M_PI;
		pilotreq.turnSpeed = 1;
	}

	$setupmachine{
		startnode: StateNode =N=> GripObject2 =C=> Turn360 =C=> end
		end: PostMachineCompletion
	}
}
REGISTER_BEHAVIOR(GraspTest);
#endif
