#include "Behaviors/StateMachine.h"

$nodeclass NodBehavior : StateNode {
  $setupmachine {
    launch: StateNode =N=> {talk, nod}

    nod: DynamicMotionSequenceNode("nodyes.mot", false)
    talk: SpeechNode("Yes indeed!")
  }
}

REGISTER_BEHAVIOR(NodBehavior);
