#include "Behaviors/StateMachine.h"
#include "Behaviors/Demos/Navigation/PilotDemo.h"

$nodeclass Star5 : PilotDemo {
  $nodeclass StarLeg : StateNode {
    $setupmachine{
      WalkForward(750.0)=C=>Turn(deg2rad(-144.0))=C=>PostMachineCompletion
    }
  }

  $setupmachine{
     rundemo: StarLeg =C=> StarLeg =C=> StarLeg =C=> StarLeg =C=> StarLeg
  }
}

REGISTER_BEHAVIOR(Star5);
