#include "Behaviors/StateMachine.h"

$nodeclass Lab6Part4 : DynamicMotionSequenceNode {
    $setupmachine {
        launch: StateNode =N=> {nod, speak}

	speak: SpeechNode("Yes indeed")
	nod: DynamicMotionSequenceNode("nodyes.mot")
    }
}

REGISTER_BEHAVIOR(Lab6Part4);