#include "Behaviors/StateMachine.h"

$nodeclass Lab2Part3Number1 : StateNode {
    $setupmachine {
        launch: StateNode =N=> wait

	wait: StateNode
	wait =B(RobotInfo::PlayButOffset)=> blink

        blink: LedNode [getMC()->flash(RobotInfo::PlayLEDMask,1.0,1000)]
	blink =C=> wait	
    }
}
REGISTER_BEHAVIOR(Lab2Part3Number1);