#include "Behaviors/StateMachine.h"

$nodeclass YesIndeed : StateNode {

$setupmachine {
		run : StateNode

		nodYes : DynamicMotionSequenceNode("nodyes.mot")
		sayYes : SpeechNode("Yes Indeed");

		run =N=> {nodYes, sayYes}
	}
}

REGISTER_BEHAVIOR(YesIndeed);
