#include "Behaviors/StateMachine.h"

$nodeclass WaitFlashBehavior2 : StateNode {
  $setupmachine{

    wait: StateNode =B(RobotInfo::PlayButOffset)=>light
    light: LedNode [getMC()->flash(RobotInfo::PlayLEDMask, 1.0, 1000)] =C=>wait
  }
}

REGISTER_BEHAVIOR(WaitFlashBehavior2);
