#include "Behaviors/StateMachine.h"

$nodeclass WaitFlashBehavior : StateNode {
  $setupmachine{

    wait: StateNode =B(RobotInfo::PlayButOffset)=>light
    light: LedNode [getMC()->flash(RobotInfo::PlayLEDOffset, 1.0, 500)] =T(1000)=>wait
  }
//light: LedNode [getMC()->flash(RobotInfo::AllLEDMask, 1.0, 500)] =T(1000)=>wait
}

REGISTER_BEHAVIOR(WaitFlashBehavior);
