#include "Behaviors/StateMachine.h"

$nodeclass HowlBehavior : StateNode {
  $setupmachine{
    low: SoundNode("barklow.wav")
    med: SoundNode("barkmed.wav")
    yip: SoundNode("yipper.wav")

    low=C=>med=C=>yip=C=>low
    low=B(RobotInfo::BumpLeftButOffset)=>yip
    yip=B(RobotInfo::BumpLeftButOffset)=>med
    med=B(RobotInfo::BumpLeftButOffset)=>low
  }
}

REGISTER_BEHAVIOR(HowlBehavior);
