#include "Behaviors/StateMachine.h"

$nodeclass ParallelLEDBehavior : StateNode {
	$setupmachine {
powerflashf:LedNode[getMC()->set(RobotInfo::AdvanceLEDMask, 1.0)]
playflashf: LedNode[getMC()->set(RobotInfo::PlayLEDMask, 1.0)]
powerflashf =T(1000)=> playflashf
	}
}
REGISTER_BEHAVIOR(ParallelLEDBehavior);
