#include "Behaviors/StateMachine.h"

$nodeclass YesIndeed : StateNode {

	$setupmachine {

		launch: StateNode =N=> {nod, sayYes}

		sayYes: SpeechNode("Yes indeed!")
		nod: DynamicMotionSequenceNode("nodyes.mot")

	}

}

REGISTER_BEHAVIOR(YesIndeed);
