#include "Behaviors/StateMachine.h"

$nodeclass Lab6part4 : StateNode {
	$setupmachine {

		launch: StateNode =N=> {nod, sayyes}
 		nod : DynamicMotionSequenceNode("nodyes.mot")
		sayyes: SpeechNode($, "Yes Indeed")
	}
}

REGISTER_BEHAVIOR(Lab6part4);
