#include "Behaviors/StateMachine.h"

$nodeclass FlashOnPlayBehavior : StateNode {
  $setupmachine{

    launch: StateNode =N=> wait

    flash: LedNode [getMC()->cflash(RobotInfo::AllLEDMask, 1.0, 1000)]
    flash =T(1000)=> wait

    wait: StateNode =B(RobotInfo::PlayButOffset)=> flash
  }

}

REGISTER_BEHAVIOR(FlashOnPlayBehavior);
