#include "Behaviors/StateMachine.h"

$nodeclass RepeatCanFlip : StateNode
{
	$nodeclass CanFlipLeft : DynamicMotionSequenceNode : doStart{
		update("canflipleft.mot");
	}

	$setupmachine {
		launch: StateNode =N=> rotateLeft
		rotateLeft: CanFlipLeft =C=> rotateLeft
	}	
}

REGISTER_BEHAVIOR(RepeatCanFlip);
