
#include "Behaviors/StateMachine.h"

  #nodeclass Demo1 : StateNode : setup

  #statemachine
    startnode: StateNode
    ping: SoundNode($,"ping.wav")
  
    startnode =B(BumpLeftButOffset)=> ping
    ping =C=> startnode
  #endstatemachine
#endnodeclass

REGISTER_BEHAVIOR (Demo1);

