//-*-c++-*-

#include "Behaviors/StateMachine.h"

class WalkTest : public StateNode {
public:
	WalkTest() : StateNode("WalkTest") {}

	virtual void setup() {
#statemachine
	startnode: SoundNode($,"barklow.wav")

	startnode =TM("fwd")=> XWalkNode($,5,0,0) =T(5000)=> startnode

  startnode =TM("lt")=> XWalkNode($,0,0,3.14159/30) =T(5000)=> startnode

	startnode =TM("rt")=> XWalkNode($,0,0,-3.14159/20) =T(5000)=> startnode

  startnode =TM("lstrafe")=> XWalkNode($,0,5,0) =T(5000)=> startnode
#endstatemachine
			}

};
