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SoundManager::SoundData Struct Reference

#include <SoundManager.h>

List of all members.


Detailed Description

Holds data about the loaded sounds.

Definition at line 253 of file SoundManager.h.

Public Member Functions

 SoundData ()
 constructor

Public Attributes

RCRegion * rcr
 shared region - don't need to share among processes, just collect in SoundPlay
byte * data
 point to data in region (for convenience, only valid in SoundPlay)
unsigned int len
 size of the sound
unsigned int ref
 reference counter
unsigned int sn
 serial number, allows us to verify that a given message buffer does indeed match this sound, and wasn't delayed in processing
char name [SoundManager::MAX_NAME_LEN]
 stores the path to the file, empty if from a buffer

Private Member Functions

 SoundData (const SoundData &)
 don't call
SoundData operator= (const SoundData &)
 don't call


The documentation for this struct was generated from the following files:

Tekkotsu v3.0
Generated Fri May 11 20:08:49 2007 by Doxygen 1.4.7