SoundManager::PlayState Struct Reference#include <SoundManager.h>
List of all members.
Detailed Description
Holds data about sounds currently being played.
Definition at line 271 of file SoundManager.h.
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Public Member Functions |
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| PlayState () |
| | constructor
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Public Attributes |
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Snd_ID | snd_id |
| | index of sound
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unsigned int | offset |
| | position in the sound
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unsigned int | cumulative |
| | total time of playing (over queued sounds)
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Play_ID | next_id |
| | lets you queue for continuous sound, or loop
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The documentation for this struct was generated from the following files:
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