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ValueEditControl< T > Class Template Reference

#include <ValueEditControl.h>

Inheritance diagram for ValueEditControl< T >:

Inheritance graph
[legend]
List of all members.

Detailed Description

template<class T>
class ValueEditControl< T >

allows real-time modification of a value through a pointer

Todo:
needs some work to really be useful again

Definition at line 20 of file ValueEditControl.h.

Public Member Functions

 ValueEditControl (const std::string &n, T *t)
 constructor
 ValueEditControl (const std::string &n, const std::string &p, T *t)
 constructor
 ValueEditControl (const std::string &n, const std::string &d, const std::string &p, T *t)
 constructor
 ValueEditControl (const ValueEditControl< T > &vec)
 copy constructor
ValueEditControl operator= (const ValueEditControl< T > &vec)
 assignment operator
virtual ~ValueEditControl ()
 destructor
virtual ControlBaseactivate (MotionManager::MC_ID display, Socket *gui)
 reads in current value from target
virtual void processEvent (const EventBase &e)
 will increment/decrement the current and then assign it to the target when head buttons pressed
virtual void refresh ()
 displays current value
virtual void pause ()
 request to continue receiving events so we can modify the value while running
virtual ControlBasedoSelect ()
 if the value of the target!=cur, assigns the current value to the target and all the copies
virtual ControlBasedoNextItem ()
 adds one to the current value
virtual ControlBasedoPrevItem ()
 subtracts one from the current value
virtual ControlBasetakeInput (const std::string &str)
 called when the user has supplied a text string (may or may not have been prompted by doReadStdIn()! May not even be active yet - the user can direct the same input to a set of hilighted menus)
virtual std::string getName () const
 shows current value
Target
accessors for the target pointer

virtual T * getTarget () const
 returns the target pointer
virtual ValueEditControlsetTarget (T *t)
 sets the target pointer - the object pointed to will be overwritten on activate(); returns *this
Copies
accessors for the copies vector, so you can assign the same value to several places if you need to

virtual std::vector< T * > & getCopies ()
 returns a reference to the vector copies
virtual ValueEditControladdCopy (T *t)
 copies.push_back(t)

Protected Attributes

T * target
 the main target
cur
 the value to use when set
std::vector< T * > copies
 additional targets


Member Function Documentation

template<class T>
virtual ControlBase* ValueEditControl< T >::takeInput ( const std::string &  str  )  [inline, virtual]

called when the user has supplied a text string (may or may not have been prompted by doReadStdIn()! May not even be active yet - the user can direct the same input to a set of hilighted menus)

The value which is returned is then activate()ed and pushed on the Controller's stack

Reimplemented from StringInputControl.

Definition at line 134 of file ValueEditControl.h.


The documentation for this class was generated from the following file:

Tekkotsu v3.0
Generated Fri May 11 20:08:55 2007 by Doxygen 1.4.7