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StringInputControl Class Reference

#include <StringInputControl.h>

Inheritance diagram for StringInputControl:

Inheritance graph
[legend]
List of all members.

Detailed Description

Upon activation, prompts the user for a string and stores it.

Definition at line 10 of file StringInputControl.h.

Public Member Functions

 StringInputControl (const std::string &n, const std::string &prompt)
 Constructor.
 StringInputControl (const std::string &n, const std::string &desc, const std::string &prompt)
 Constructor.
virtual void refresh ()
 called when the child has deactivated and this control should refresh its display, or some other event (such as the user pressing the refresh button) has happened to cause a refresh to be needed
virtual ControlBasedoReadStdIn (const std::string &prompt)
 prompt the user for text input on the current input device (cin, tekkotsu console (sout), or GUI)
virtual ControlBasetakeInput (const std::string &msg)
 called when the user has supplied a text string (may or may not have been prompted by doReadStdIn()! May not even be active yet - the user can direct the same input to a set of hilighted menus)
virtual const std::string & getLastInput () const
 returns last call to takeInput()
virtual void clearLastInput ()
 clears the last input (i.e. so you can easily tell later if new input is entered)
virtual void setPrompt (const std::string &prompt)
 sets the prompt to give to the user

Protected Attributes

std::string lastInput
 stores the last input to takeInput()
std::string userPrompt
 stores the prompt to send out


Member Function Documentation

ControlBase * StringInputControl::doReadStdIn ( const std::string &  prompt  )  [virtual]

prompt the user for text input on the current input device (cin, tekkotsu console (sout), or GUI)

The value which is returned is then activate()ed and pushed on the Controller's stack, so you probably want to return this

Reimplemented from ControlBase.

Definition at line 19 of file StringInputControl.cc.

Referenced by refresh().

virtual ControlBase* StringInputControl::takeInput ( const std::string &  msg  )  [inline, virtual]

called when the user has supplied a text string (may or may not have been prompted by doReadStdIn()! May not even be active yet - the user can direct the same input to a set of hilighted menus)

The value which is returned is then activate()ed and pushed on the Controller's stack

Reimplemented from ControlBase.

Reimplemented in SavePostureControl, SaveWalkControl, and ValueEditControl< T >.

Definition at line 23 of file StringInputControl.h.

Referenced by clearLastInput(), WalkCalibration::refresh(), PostureEditor::refresh(), ConfigurationEditor::NewCollectionEntry::refresh(), ValueEditControl< T >::takeInput(), SaveWalkControl::takeInput(), and SavePostureControl::takeInput().


The documentation for this class was generated from the following files:

Tekkotsu v3.0
Generated Fri May 11 20:08:50 2007 by Doxygen 1.4.7