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StringInputControl Class Reference#include <StringInputControl.h>
Inheritance diagram for StringInputControl: ![]() Detailed DescriptionUpon activation, prompts the user for a string and stores it.
Definition at line 10 of file StringInputControl.h.
Member Function Documentation
prompt the user for text input on the current input device (cin, tekkotsu console (sout), or GUI)
The value which is returned is then activate()ed and pushed on the Controller's stack, so you probably want to return Reimplemented from ControlBase. Definition at line 19 of file StringInputControl.cc. Referenced by refresh().
called when the user has supplied a text string (may or may not have been prompted by doReadStdIn()! May not even be active yet - the user can direct the same input to a set of hilighted menus) The value which is returned is then activate()ed and pushed on the Controller's stack Reimplemented from ControlBase. Reimplemented in SavePostureControl, SaveWalkControl, and ValueEditControl< T >. Definition at line 23 of file StringInputControl.h. Referenced by clearLastInput(), WalkCalibration::refresh(), PostureEditor::refresh(), ConfigurationEditor::NewCollectionEntry::refresh(), ValueEditControl< T >::takeInput(), SaveWalkControl::takeInput(), and SavePostureControl::takeInput().
The documentation for this class was generated from the following files: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Tekkotsu v3.0 |
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